Around Ars, we all the time knew Subnautica was particular. The gaming world has been affected by totally different spins on a survival game—from Minecraft to Don’t Starve et al.—however reviewer Steven Strom put his finger on the important thing distinction when reviewing the game again in February 2018:
Unlike the opposite survival video games I’ve tried, [Subnautica] has a starting, center, and ending. There’s a objective to the participant’s time spent stranded on Planet 4546B. By giving an finish to the means, survival does not simply really feel like satisfaction for its personal sake—for my very own self-aggrandizement.
Naturally, after we had the prospect to get director Charlie Cleveland in a room final 12 months to stroll us by way of this contemporary traditional’s backstory (err, War Story), we dove in deepsea helmet-first. Cleveland walked us by way of his preliminary inspiration (a game that wasn’t constructed round weapons and fight), what made the game’s mysteries so efficient (being engaged is extra necessary than being engaged in fight), and the way he settled on putting this alien world beneath somewhat than above floor.
But actually, for game with the depth of Subnautica, 20 minutes ain’t almost sufficient. So we have lastly made our whole 90-plus minute dialog with Cleveland accessible on your enjoyment. If you like Subnautica or are even simply interested in it, this reduce has a lot, far more element than our preliminary War Story. Be positive to stay round until the interview’s ultimate third particularly for those who’re enthusiastic about seeing some early variations of the game.
Listing picture by Sean Dacanay / Jeremy Smolik